I’m currently part of the Brawl Stars team at Supercell. I’m mainly an Art Producer, but I also help with Game Art and Art Direction, particularly for Themes and Skins.

I updated the design of Phoenix Crow for the model revamp. I also completely redesigned White Crow. Previous skin designs before the revamp/redesign by Phil Lockwood. Base character concept by Paul Chambers.

I designed one of Brawl’s best selling Skins, Mecha Mortis. Skin concept by me. Base character concept by Paul Chambers.

Skin concept by me. Base character concept by Fernanda Oliveira.

Little gift I put together for the Brawl Team back when I joined :)

I pitched and designed the best selling skin of 2024, Toon Spike. 3D model by Leapcrafts.

Skin concept and model by me. Base character concept by Paul Chambers. Base character model by Anders Ehrenborg and Praveen Dubey.

Skin concept and model by me. Base character concept by Paul Chambers.

Skin concept by me. Base character concept by Paul Chambers. Character model by Leapcrafts.

Models by me. Base character concept by Paul Chambers.

Model by me. Base character concept by Paul Chambers. Concept by Régis Donsimoni.

Skin concept by me. Base character concept by Paul Chambers.

One of my current endeavors is studying how Brawl’s competitors approach their Cosmetic content, mainly their Themes and Skins. I blurred it to protect our darkest secrets!


Good ol’ me on the Time to Explain podcast, alongside my colleagues, Fernanda Oliveira, Brawl’s IP Holder, and Joakim Isaksson, Game Programmer. (Yep, I’m that bald guy)