Decay of Logos is a sprawling 3D action adventure game created by a team of mostly 4 people.

I was the sole Concept Artist and 3D Environment Artist in the project. I was also responsible for some Character Art, most of the Prop Art and all Marketing Art. Additionally, I wrote all dialogue and item descriptions, and helped with Lighting.

All Shaders were created by Paulo de Pinho and André Constantino; Ada and Elk models were made by Filipe Pichel; most of the Lighting was done by Ricardo Teixeira; Animation by Iuri Monteiro.

Unity scenes with some of the game environments I’ve built.


Yours truly talking about an early build of Decay of Logos.