Decay of Logos is a sprawling 3D action adventure game created by a team of mostly 4 people.

I was the only Concept Artist and Environment Artist in the project. As such, I was in charge of the Art Direction. I designed the visuals of pretty much every character, prop and environment in Decay of Logos. Here is a compilation of some of the work I developed during my 3+ years at Amplify Creations.